Monday, December 10, 2018

Teleport stones issue bugfix

Apparently I messed up and forgot to change the events and shops including the ship tickets and teleport stones after changing their item ID numbers. You can download a fix for those events here: 
Should you have missed one of the teleport stones due to the bug, you can get all stones at the book next to your bed in the sleeping chambers.
I'll update the "update files only".zips with the fix as well. Since it takes very long to upload all full versions again, I'll take a few days to add some new content before re-uploading those once more.
Sorry for the trouble and thanks for your understanding.

Thursday, December 6, 2018

Update 18.12.06

The windows version and update files for the new version are now available! Mobile, Linux and Mac version will follow tomorrow. :)

- A new event starts at the jewelry of Thremten after the previous events with Kayelinth are done.
- The item number of teleport stones got swapped with ship tickets, which should cause them to be at the top of the key item list in your inventory now. This should make it more comfortable to use the teleport stones.
- New events with Mira starting at the Havaria port (near the Academy where the game starts) when you talk with Maria in the top left. Requires the previous events with Maria.
 - An advent calendar was added to the sleeping chamber. I'll post a code to unlock one of the doors every few days until christmas alternating between gamejolt, my blog and my patreon page. It'll be necessary to have all codes to get the christmas scene in ~18 days, so make sure to regularly check those sites. ;)

There are several CGs from different artists in this update, so let me give them all a shout-out:
Shanna CG by NottyTiffy:
Naomi CG by FoxyKuro:
Ziki CG by Shawn1013:
Kathreena and Mira CG by un4lord:
Jaylin CG and CG for the advent calender by Mirayna:


Friday, November 2, 2018

Update 18.11.01

New version 18.11.01 is up for windows, update files .zip and for android/iOS version as an apk file! Mac and Linux versions are still uploading.

- Several new events and CGs with Vampire.
-  Fixed the bugged second mine on the overview map.
- Anubis, Spidergirls and Salamander should now properly disappear from the map after being catched with a Soul Lantern.
- Fixed the yield box at the monster hall in your castle.
- Changed one quest name, as the name was already used for another quest.
- Fixed the event with Mira, where you couldn't leave the room anymore afterwards due to an invisible barrier.
- Allowed Jenny to actually leave the prison after you free her, instead to leaving her there. :D
- Fixed several spelling mistakes.
- Changed most quest rewards of items to gold or experience, as my program turned all item rewards into potions when restarting for some reason. >.<
- New title screen.


Tuesday, October 2, 2018

Update 18.10.01

The new version is ready! :) 
I think the new content shows well that the main characters are a high priority now and will receive events more frequently from now on. 
- New event and CGs with Chiyo, starting at the sleeping chambers.
- New event and CGs with Sandra, starting at the casino in Newkungu.
- After the new content with Sandra, events and CG scene with Jenny will become available. Jenny is the bodyguard of Flaire, the leader of the thieves guild. Just in case you forgot. :D The event has several option to solve it. You can do it with the help of either Sandra, Chiyo, Elly or Kurohime. The outcome is the same though. 
Jenny's CG was done by the amazing un4lord. It's the first CG from him that I add to the game, so I wanted to give him a special shout-out. He made several CGs for me so far, which were so good that he's now working on one of the main character CGs. You can find more of his work at his deivantart page:
- Fixed broken spidergirls and small harpies, that didn't want to have sex with you even when the relationship was high enough. 
- Fixed some other small bugs and spelling mistakes.
- New title screen.

If you downloaded the full game version to play with save files from a previous version, replace the "plugins.js" file in the www/js folder with the file linked below. This fixes my mistake to activate an unfinished battle system that causes errors in save files. Sorry for the inconvenience. [I'll upload a fixed game version later, this is just a temporary fix for those that already downloaded the bugged version.]

Monday, September 17, 2018

Update 18.09.16

Due to an unusual high amount of free time and motivation to work on the game, the new update is ready way ahead of schedule and has a nice amount of new content! You can enjoy 3 new CG scenes, 3 new monstergirls and a bunch of other improvements.

- CG scene with the small harpy at the big farm in Central. 
- Good CG scene for the slave Grime is done. 
- Added 3 new enemies: Cowgirl (Siriveta), Raijuu (El Arma Gravesite) and Water Lamia (Newkungu water dungeon). 
- The 3 salamanders, the 2 spidergirls, the anubis and all new enemies can now be captured. 
- Salamanders and anubis can be released at the monsterhall, spidergirls and the new enemies at the big farm. 
- To make the necessary space for all existing and upcoming monstergirls, the 3 release locations for captured monstergirls have been changed. Now each monster type can only be released at one of those locations. The existing count in your saves won't be affected by this. 
- The relationship of monsters that were removed from farms remains and is given to monstergirls that replace them at that location, to make sure nothing is lost. 
- Instead of having a system invisible in the background for the yield of the monstergirls, I changed it to a simple chest at all 3 locations. The chest gives you the drop for each monster girls multiplied with the amount you have of that race. It resets each time you re-enter the map. Also most monsters give their drop as reward for gifting or petting them past a certain relationship level. 
- You'll now see the battler CG of monstergirls on the screen when talking to one of them after they have been released now. 
- The APs are now refreshed when entering a new warmap battle. 
- Movement on the forth warmap battle is now possible again. 
- Fixed the warmap experience bug 
- Added the CG scene with the small spidergirl at the big farm. 
- Changed the title screen again. 
- Fixed some small bugs. 

For the previously uploaded mobile version, I would appreciate some feedback how many got it to work and want the new versions to be uploaded in this version as well. Since uploading the different versions to all pages I'm at takes a lot of work and time, I don't want to increase the workload if no one is using it afterwards anyway.


Saturday, September 8, 2018

Update 18.09.08

The update 18.09.08 is now ready and can be downloaded at the usual folder links!

- New events with the Queen of Begus. When you had the second political meeting and the other paperwork done, you'll get an invitation from her on your desk at the sleeping chambers. The events include several quest with two different ways to get to the CG scene at the end.
- The town Newkungu in Dorgania can now be entered. It has the foxgirl from the main menu in it and a casino with several new tiles, but besides the event from the Queen, not much is going on in the town yet.
- New dungeon floors at the Jade Cave and below Old Ashton. You can find silver ore there, which will be needed to craft white silver weapons. You can buy the recipe from the mage Allen after the events with the Queen, regardless of which path you picked.
- Two floors have been added to the castle in Calterburry for the events with the Queen.
- I added a text box with a thought of Ryen before the battle with Lace, to point out you need to use a skill in order to defeat her. There were several people confused by the fact that she wouldn't take any damage, so I felt the need to clarify it. ^^
- Fixed the bugged command center and units on the overview map.
- Fixed the issue of units not appearing in the battle
- Fixed the buggy AP of warmap units
- Fixed the dialog of the deserters at the Bitterroot farm and removed the teleport to the fort when you decide to imprison them, as it caused some confusion. 
Someone reported a bug with infinite experience gained from battles in the warmap, but I couldn't see any issues. When you have a similar bug, please let me know and tell me under what circumstances it happened. Thanks. 
This month the Patreon stretch goals for a scene with Bellatrix, and events aincluding a full body CG of Kayelinth mother were met. Look forward to see those in the near future!

It's been a long time since I tried to port the game to mobile. Please let me know if it works for you, and if it's fine to pack the game into a .zip file or if something else would work better.

Wednesday, August 8, 2018

Update 18.08.08

The new version 18.08.08 is ready!

Changes include:
- A re-worked system for the warmap battles. Players might not see a difference, but this was done to prepare for more additions to the system.
- New events and CG scene with the girl at Norhall stronghold. When you already had her events of delivering a message and reported back to her, the continuation of the events start when going back to the priest in the castle of Calterburry.
- New title screen. My plan is to change the characters and backgrounds shown in it every once in a while. It also features the release date more visible together with the new content.
The foxgirl on the left is just a teaser. She’ll get into the game later with a beautiful CG scene ;)

This update took waaaay longer than planned, as the warmap is very time intensive. That's why I didn't add any of the new features yet and will add them slowly over time instead. Otherwise it would simply take too long.

New artists:
- FoxyKuro is the brilliant artist behind the fox girl shown in the title screen. She has done a sex scene for that character as well and is likely to continue making images for the game about every 1-2 month. Check out her great art at:
- Kainkout made the Kimiko CG that got into this update. He has made several more CGs that are waiting to get into the game and will continue to do so. Look forward to it!
You can find more art by Kainkout at

Patreon changes:
I'll change the payment system for patreon to "Charge up front". It doesn't affect active patrons, but new patrons have to pay immediately when pledging instead of being "active patrons" for free until the start of the next month. This will help dealing with fraud and declined pledges and people abusing the system to gain patron rewards without following through with the pledge. It'll also make it easier to see if stretch goals will be met, since so far the total amount always dropped at the end of the month due to declined pledges.

(Download is currently only available for the update files and windows version. The other game versions will be updated tomorrow.)