https://mega.nz/file/7lxDBRAY#LCofw4lhDaAlRDvQMZxjQ5WSTrNEWPu25mOm0UoanIM
There was a bug in the first upload of the android version, in which the saves didn't work correctly.
For everyone who downloaded the bugged version, please try the new upload 24.12.21 instead: https://mega.nz/file/m5xjyZab#NsNzT-wR1rFvzwCzPVC80FfrpUsbOm40gc-S-NVgaSo
Changes:
- In act "Preg" of the time skip events in the story, you can now get a new event with Naevy after you had her second CG scene. (Sparkling icon in the forest east of Aldlyn, then a yellow icon over Aldlyn in the third step.)
- Dialog in act 1 of the time skip events with the hellhounds at the volcano in Amagal. The event requires Dai-Xinyue's first solo CG scene, and unlocks a new event with the hellhounds and the Thanka oni family in act 5.
- Also in act 5 is a new event with shark pirate captain Phewyss. (Sparkling blue icon over Havaria Port)
It requires the first encounter with Phewyss in the fairy wonder forest events during act 4.
Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
Changes:
- The new npc Aryan Stroll is now near the entrance in the castle of Kagabangui. When you have the quest with Queen Lancafew done, and the brothel near Aldlyn is constructed, talking with Aryan gives an event that introduces two new girls, Samia and Yesem.
- In act 5 of the time skip events, you can watch the next step of Lum's events. Depending on who else works in the brothel, he and the manager will say a sentence or two about them and how they're doing. At the end, the construction for a new orphanage in Begus becomes available.
- Cookie and Spectra can appear in Lum's orphanage for a special event, if you finished the events with Kenzie and the other spirits in act 1. The magic riddle area is done when you found all 6 hiding children and brought them back to the entrance area.
- The first dialog with Tsubaki after the start of the game now shows her newer full body CG.
- Grey apparently got lost and was standing around in the new church building without a purpose. He was guided back home.
- When you didn't select to convince Brad to stay as a girl during his events, you can't unlock his wedding events, but you can replay them now in the CG room to not miss out on the content.
- Scropions got added as roaming monsters on the worldmap in Dorgania.
- When you have a Teleport Rune item for the Thremten thieves guild, you'll now get an icon on the fast travel screen to teleport there without having to search for the item in your inventory.
- All systems have the "import/export saves" feature now in the options menu, which allows save files to be transfered from or to android systems.
If you want to support my work, consider buying Renryuu on Steam and enjoy the automatic updates it offers, or check out my SubscribeStar page at https://subscribestar.adult/naughty-netherpunch
Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
Hotfix 24.09.29 changes:
This update is primairly to fix and re-activate the unique item system, so that augments can be attached to these unique items again.
- The game will automatically apply the fix for the unique item system when you're past the introduction with the ministers in your castle at the start of the story.
- This fix will prevent the game from making duplicated items in saves that were created before the unique item system was introduced.
- The "disappeared" items should all be back.
- An option in the cheat/bugfix menu was added to allow you to remove duplicated legendary (unique) equipment. However, for this to work, you should be on your normal party (not female adventurers for example) and all equipment on characters is taken off by the system to allow it to count and correct the amount properly. (Since it can be annoying with all equipment being taken off, I made this an extra option in the bug-fix menu, instead of an automatic system.)
- The change of item names when augments are attached now works as intended, even in older saves.
- An option in the cheat/bugfix menu was added to give you an orb to clean item names that were bugged in the previous version. For example, an item whose name was changed to "Sharp " will return to it's original name when that cleaner orb is attached and removed once. The boost number behind the name (+X) can show a wrong value as result, but that doesn't affect the actual strength of the item or augment.
- The error in the crafting system with alchemy tables or with Chiyo's alchemy skill was solved.
- The "optimize" equipment option works properly again.
- The toggle for the colorblind mode is now in the options menu.
If you'd like to get early access to new updates, and help me test new content before the public release, feel free to join our discord server at: https://discord.gg/A79WrBq
Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
The system for unique items, which was added in the update two days ago, sadly had a problem that I wasn't able to quickly fix. To avoid people getting problems with duplicated items or wrong item names, I disabled the system for the time being, while I work on a solution.
The duplicated items should disappear automatically, but all augments that are still on your equipment when you load the save in the new version will also disppear, so remove all augments that you want to keep before updating.
The wrong names items got due to the attached augments should also fix themselves.
The menu was changed. The status, equip, skill, formation, save, and load options are now back in their previous locations to make navigating through the options and characters better. Based on the feedback, this should be a better solution than packing everything in a sub-menu.
Using the "update files only" will quickly apply the fix to all versions apart from android.
Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
Update 24.09.13 changes:
- The new character Lum was added to the brothel. Lum's event starts when you talk with the manager of the brothel on the left side in the brothel. She should have an !-icon above her head when you can trigger the event.
After the introduction of Lum, leave to the worldmap and re-enter the brothel. When you go up the stairs now, a new event with Lum in a forest will trigger.
During the event in the forest are a few optional dialogs, which you only get when Alcena is one of your vanguard leaders.
After the event in the forest, talk with Lum again for another new dialog.
For these new events to trigger, you need Allisa (the elf from Orchel) in the brothel, and Pandora must be in your bedroom.
- A new quest "Airhead" for a story with Tabsy and Amara was added. To unlock the quest, you need Tabsy's first dialog at her farm, Amara established as caretaker of Kayelinth's farm near Aldlyn, and 1x water lamia, cowgirl, and big harpy released at Tabsy's farm. When you have all requirements when you enter Tabsy's farm, she'll have an !-icon above her head and give you the new quest.
During the quest, you'll get an additional dialog part when you also have 1x small harpy, drider, and arachne monstergirls released at Tabsy's farm.
- A full body CG for Tabsy was added.
- A full body CG for Amara was added.
- A new event with the Thanka oni family starts in act 1 of the time skip map in Calterburry. Requires that you finished their previous events, to the point where Angrika is a vanguard leader for your army. The event has one CG scene in act 1, which unlocks a second CG scene in act 2.
- A new icon below Aldlyn on the teleport orb screen allows you to teleport directly to the worldmap now.
- A bug with Ellanore's events was fixed.
- Black Twin Towers of Honor daily challenges changes: On monday, you're still confused but you get 300% Max HP and +20% evasion. On Tuesday, the HP reduction to 1% was changed to 10%. The hit-rate reduction on Wednesday was reduced from -50% to -40%.
- The pregnancy icon for Ash is now blue when she got pregnant by Brad and not Ryen.
- The pages "Central 4" and "Non-human 4" were added to the CG room.
- I changed what Kayelinth's farm looks like on the worldmap, so that it's better visualized that you can enter a different area in that spot than with the farm below, which bring you to Aldlyn.
Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
Update 24.08.09 changes:
- New event with the elemental spirits. It's start with a dialog with Aura on the time skip Act 1 map.
The new events only appear when you have:
1. Mira's events in the temple island until the point where you first meet Kathreena.
2. Windpsirit is in Ebron [Requires the main story in Dorgania to be advanced, and Vampire's CG scene, so that Windspirit is in the top left of Aldlyn. After you talk with her there, she moves to Ebron.]
[You can access the test version of the time skip content when you interact with the sparkling book in Ryen's bedroom in the castle of Aldlyn by selecting the "Time skip preview" option.]
- Naevy full body CG remake added
- New full body CG for Windspirit
- New full body CG and CG scene image for the Icespirit Aura
- CG room changes: Selka was moved to the page "Others 2" and Baemeth to "Non-human 2"
- New walkthrough design with additional details to many parts, like individual pages for each character and all quests to have more space to explain everything you need to know. There are also more pictures to show locations of important objects, new riddle solutions, and much more.
Some equipment pieces have new locations to purchase them, to ensure that everything is obtainable:
- Ring of Regeneration (Kavrala's store in Orchel)
- Ring of Health (Kavrala's store in Orchel)
- Ribbon (Kavrala's store in Orchel)
- Thunder Armor (Kavrala's store in Orchel) [Also sold at the blacksmith in Diminus Castle.]
- Protective Gold Bracelet (Kavrala's store in Orchel)
- Black Hat (Magic store in Newkungu)
- Black Clothes (Magic store in Newkungu) [Also dropped by weak mummies.]
- Magic Robe of Earth (Magic store in Newkungu)
- Revealing Clothes (Magic store in Newkungu)
- Heart Shape Amulet (Lalizan store on a table)
- Hammer (Kagabangui blacksmith)
- Water Blade (Kagabangui blacksmith)
- Righteous Dagger (Kagabangui blacksmith on a table)
- Black Blade (Magic store in Calterburry)
For the next update, I currently plan:
- The continuation of the main story events, so that the time skip phase has a proper start even without the sparkling book in your bedroom.
- An event with full body CGs for the farmers Amara and Tabsy, which might also include some goblins.
- Change to the lore about races as explained by Ellanore.
- A new character for the brothel.
[There might be more or less, depending on how long things will take.]
Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
I combined some lists of planned CG scenes, story content, and other changes, to have a better overview and visualisation of what should get done in what order.
A higher priority doesn't necessariy mean that something will get done earlier, but it's likely that most things will get done based of this order.
I'll probably add content along the way, but I'll try to focus on the main story and related content, and on finishing existing stories rather than starting new stories all the time.
There are no time frames since it wouldn't work out that way anyway. :D
Please let me know if you notice that I forgot to add something. Since it's a mix of multiple lists, it's possible that something was lost or forgotten about in the process. Suggestions are also possible, as always.
[Warning: Image contains spoilers of future content!]
https://i.ibb.co/BGKRg6y/Renryuu-roadmap-2024-06-24.png
Update 24.05.31 changes:
- The war system in the time skip preview was advanced significantly:
Battles in Amagal:
1. Yin Tower [Dialog with Joel and Yasmine before the battle of either the Yin or Yang Tower. The Yin Tower is defended by Yasmine.]
2. Yang Tower [Dialog with Joel and Yasmine before the battle of either the Yin or Yang Tower. The Yang Tower is defended by Joel.]
3. Barracks [The barracks are defended by Fulbertus. After your victory, if Atherune isn't captured yet, she'll hear about Fulbertus defeat and comment on it.]
4. Manastyr outside [Defended by Atherune. Story dialog with Zavier and Ryland before the battle.]
5. Manastyr inside [Defended by Zavier and Ryland. Zavier does an AoE attack each turn, Ryland "revives" the first time you defeat him. Story event after your victory, which unlocks the battles against Dorgania.]
Battles in Dorgania:
[The battles in the north are more difficult than in the south, but each battle gives the active vanguard squads permanent stat bonuses to make them stronger. This way, more battles give you more story and make the following battles easier.]
1. North Tower 1 [Defended by Lux.]
2. North Tower 2 [Defended by Wacko.]
3. Central Bridge [Defended by Alexandra. She retreats to Lualombo after the battle.]
4. Bridge near Sinasoka [When the Orchel elves are your allies, they'll sabotage/destroy the two barricades of the enemies.]
5. Newkungu [When you're married to Shanna, she'll get rid of one enemy unit after 3 turns.]
6. El Arma Gravesite [Time limit for the battle due to an incoming sandstorm.]
7. Tajurata Fort [Defended by Draven. After his defeat, he'll tell you more about the situation in Kagabangui and the reason for the war.]
8. Luolambo [Defended by Alexandra.]
9. Rakake [Defended by Loki.]
10. Siriveta [Defended by Gawyn.]
11. Sunee
12. Lalizan [Defended by Vaurghas.]
13. Minsk Harbour [You have the option to attack from the water or land at the start of the battle. When the chest isn't looted within a few turns, Phewyss comes with a ship, steals the treasure, and leaves.]
14. Kagabangui [Defended by Barnabe. Defeating him will finish the battle and leads to Dorgania's capitulation.]
- I added four !-events on the war map, which increase the strength of your regular army. This strength value is used during the battles in which you pick the option to leave the fighting to your army, instead of using the vanguards to fight yourself.
- Multiple other !-events show events and dialogs with different characters during the events of the war.
- Ending the turn twice in the war phase after defeating Begus will make a new force appear from the east. They have a story at the start of the battle and after your first victory. Afterwards it turns into a repeatable bonus battle.
- Added an achievement for winning the war against Dorgania after defeating Barnabe.
Other changes:
- Events and CG scene with Selka. Starts in the barracks of the vanguard forces when you speak with Selka after her squad reached level 3, and you had your first dialog with her in the barracks.
- Changed Sparky's brawler battle against Brad to not show the small Brad next to the big CG of Sparky anymore.
- Changes the costs of recruits for new vanguard squads from 4 to 2, as they're not as fast and easy to produce anymore as in the old system of the country management map.
- Fixed an issue which caused Lind's CG to stay on the screen after her last battle.
- Changed the face images of Icespirit in the first encounter with her to the new CG version.
- Added a way to donate Wood and Stone items from your inventory on the country overview map.
- Fixed the exit of the vanguard squad overview screen, so that it brings you back to the war map when you enter the screen from there.
Renryuu is currently on sale on Steam with a 50% discount! If you want to support my work, consider buying it on Steam and enjoy the automatic updates it offers, or check out my SubscribeStar page at https://subscribestar.adult/naughty-netherpunch where you can see preview CGs of the children of the characters in Renryuu.
Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
I made a small bugfix update for windows, linux, and mac to version 24.03.21 to solve the following issues:
- Fixed a bug that caused you to lose the troops when you send them on an expedition.
- Fixed the trade for Iron with other countries. It showed a wrong value for how much Iron you have in your storage.
- The storage now tells you your budget and reputation values when you interact with the icon.
- Fixed the dialog choice of the storage icon for luxury items and research materials.
- Fixed the construction of siege weapons. It now requires wood instead of planks, which were removed as a resource in the last update.
- When the quest "Armor Breaking" wasn't finish properly before, using the teleport orb will now set it to complete and give you the reward.
Download of the update files:
https://mega.nz/file/D1gBhIiA#FknZr_HNVN_1knnbBtzHiOjtA-vaDdScwrSiqFHdfOo
Update 24.03.19
The main focus in this version was to change the country management map back to a turn system, and to improve the overall performance, since areas like the sneak mission with Elly below the church of Calterburry caused lags and freezes for multiple people. I originally planned to make those changes later, but the performance of the game seemed too important to keep delaying it.
General changes:
- New events with Grey in act 1 of the time skip preview. Requires the "beach scene" which unlocks after her events with the female adventurer trio. The event is split into multiple short parts, which are shown with sparkling icons on the map. (Make sure you've selected act 1.)
- New scene with Mira in the act "Preg." of the time skip. Requires that Mira is pregnant and that you're married with her.
- Cheat skill to reduce a monsters HP to 1. (Available in the sparkling book in Ryen's bedroom. Works on the same enemies as the debug attack skill.)
- Fixed a bug with Mirel's skilltree after class change.
- Slightly changed the system in the background for the sneak mission in the church of Calterburry to get Elly's gun, as the amount of parallel processes caused lags for some peole.
- The "Health" and "Mind" values of Lace on her bad route in the prison is now restored when you re-enter the secret prison from the hidden bedroom. Previously it slowly increased over time.
- If you pick the option not to watch Lielle in the lake near Ebron, she'll now return when you re-enter the area twice, instead of appearing again after some minutes.
Country management map:
- On the country management map, when you interact with the big star icon to collect taxes, it now also gathered all values like freedom, faith, etc all at once from all buildings that increase them, and gives you the buffs if the value for the variable is at 100. This means, you don't have to gather them all by themselves, one by one, anymore
- Removed the system of "construction teams" which limited how many constructions you can do at once on the country managemet map.
- The real time system of constructions, researches, and so on, was changed back to a turn system, as it used to be.
- You need "Logistic Points" to advance a turn on the overview map. They are automatically generated all 2,5 mins after you entered the management for the first time after this update. The "Logistic Points" are generated limitless, so the longer you do other things, the more turns you have available to do things on the country management map.
- The new building "Logistic Center" can the constructed in the south of Central to generate an additional Logistic Point every 2,5 mins. (And there is a delegate who gives an additional points every 5 mins.
- An icon with a joker card near the turn end button allows to cheat yourself +100 Logistic Points.
- New "management screen" which gives you an overview of what resources you're producing, what researches are in progress, allows you to hire and appoint some delegates for bonuses, and several other things.
- The UI of resources stored was removed. Instead, you're now shown how many of the resources you have stored in the text that mentions them. For example, if a trade offers "20x Iron [5] for 30x Budget [60]" it means that you have 5 Iron in your storage, and 60 Budget available.
- Vanguards academy training +50 experience once per turn now.
- Added a new extra training for vanguard squads. The icon appears near the barracks of the vanguard forces after 6-12 turns and requires the upgrade of the academy and the vanguard system to be unlocked. The training costs 40x Budget and gives +50 experience for a squad up to the max level 10, and then has a cooldown for 3-6 turns.
- The following resources were removed from the managment map system, to make it less cluttered with barely needed objects: Stick, Plank, Steel Pickaxe, Mithril Pickaxe, Nail, Raw Clay, Roof Tile, Clay Brick, Sand, Glass, Window, Cement, Mortar, Cement Brick, and Fancy Mirror.
- Removed resources that don't exist anymore from the requests that appear on the country management map.
- Max storage value was changed. (30 base, +20 for storage building, +10 optional delegate bonus)
- Overproduced resources now give either 1x Budget per type, or 1000 gold per type, or 2x Happiness and Reputation for your citizens. Which bonus you get can be chosen on the new management screen.
- New building "market" can be build near Aldlyn. Requires the investment research. The market gives budget, but reduces safety when you gather it. In the market, you can exchange country Budget for gold your party can use.
- The business below the command center now allows you to spend gold to increase your country budget.
- New research in the university to get +10 Budget every 4 turns. This research continues endlessly, unless canceled manually.
- Researches for Battle Knowledge, Protection Knowledge, Magic Knowledge, and Rune Stone in the university, and Builder Knowledge and Magic Dust in the laboratory are now done instantly instead of having a research time. You select how many you want to craft when you select the project on the research screen. The text will tell you how many of the required resources you have stored.
- A new queue was added to the bottom right corner of the research screens of the laboratory and university. Here, you can spend budget to instantly finish the currently active research. (Instead of having to do it on the country map.) This costs 3x Budget per remaining turn, or 2 Budget per turn with an upgrade.
- Equipment is bought on the new screen or in the armory. 5x Metal + 5x Budget -> 1x weapon or armor of that metal. (or wood for bows)
- You can use delegates to get the army equipment level higher. This allows players to finally reach equipment level 10.
Expeditions change:
- Expidition can't become unable to finish due to full storage anymore.
- Soldiers aren't always "consumed" for expeditions, but sometimes 1 doesn't return.
- Expidition groups are visible on the management map while they prepare to depart. (only during the first few turns of their expedition)
- Expiditions rewards can be gold, budget, resources, or promotions for soldiers. There is a small chance to get a unique permanent buff for each of the medium and long expedition types. (obtainable and different for each of the 6 groups)
Trade changes:
- There are 2-3 trade offers on the new management screen, which are randomized each turn. They have different offers for resources for sale or purchase. The color of the icon shows if they want to buy or sell things, and the number below the icon which group of items are offered. It's always a group of offers at once, not just a single offer.
- Each turn, there is a chance for a random trade offer to appear at the border of Amagal, Begus, and Dorgania. They offer Budget to buy resources. Accepting the trade gives you +5 relationship with them.
[Amagal pays more for magic resources like mana crystals, Begus for clothes, and Dorgania for building resources.]
- There are special one-time trade offers that appear after X turns in the other countries, which increase the relationship with them by +10. Such one-time deals can give you a constant gold/budget income bonus.
- When relationship with a country is at 100+, it'll go down each turn by 2. Which means it's possible to keep increasing the relationship with the nations beyond 100, but requires some effort to keep it high.
- New (short) dialogs of Rylee and Carrie at Havaria Port when they are hired as delegates for the castle.
- The tutorial icon text was adjusted to the new turn system.
Due to the amount and type of changes, even with testing it for a while, the balance and micro management might still need improvement. In this regard, I'm happy about all feedback which helps me to refine the system.
If you want to support my work:
Currently is the spring sales event on Steam. For only two more days, Renryuu is reduced by 76% and can be purchased for only $3.59!
If you want to support my work, and see previews of the CGs of the children of characters in Renryuu, make sure to check out my SubscribeStar page at https://subscribestar.adult/naughty-netherpunch
Another way to help me would be to lend me a hand with the work on the .pdf walkthrough and wiki page https://renryuu.miraheze.org/wiki/Main_Page
While there is some background information only I can add, there is a lot of basic things people could enter by themselves. And for everything else, the helpers could make a list of things I should look up and add.
If you'd like to help with this, either start to edit the wiki on your own accord, or come join us on discord at https://discord.gg/A79WrBq and send me a message. Thank you!
Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
Preview for the update in February:
The first part of the main story in the time skip Act 1 will start. A dialog with Frall will explain that you and your party also have to get stronger for the fight against Raziel, not just the military. He'll help you with it, and give you access to a new dungeon area.
The new dungeon will be a raid dungeon with strong enemies. The final boss will give you emblems of certain elements/gods, which allow a class change for the connected party members. The class change requires level 99, the emblem, and a training event with a side character. The new class allows the character to go up to max level 200, increases stats, and gives new skills.
New skills have higher damage and higher MP costs than older skills.
The new raid boss will have multiple phases, with different elements and weaknesses, which might require the use of the swap skill to change your party mid battle.
There will be an area with enemies that can drop an item to give a character a level up, up to level 99, to make getting to that level cap less of a chore.
I also added a new armor type "Medium Armor" which can be used by Ryen, Tsubaki, Trey, Mirel, Sandra, Brad, Elly, Ryoko and Kayelinth after the class change. The armor type is, as the name suggests, something between light and heavy armor. It'll serve as the counter part to the "Magic Armor" for casters.
Preview for the new classes:
Ryen: New class "Archon"
- Allows Ryen to dual wield swords, katanas, daggers, and maces.
- New skill: Improved Magic - Improves M.ATK by 25% and crit chance by 20% for 3 turns.
Tsubaki: New class "Blademaster"
- Allows Tsubaki to dual wield katanas.
- Has a 25% higher chance to get targeted by enemies.
- Nature element class (=50% less earth/wind damage taken, but takes 200% fire element damage)
- New skill: Earthmaster - Improves DEF and M.HP by 25% for 5 turns. Allows to use of the spell Rock Spikes. [Earth magic against all enemies. 30% chance to lower the enemy's defense. Uses ATK and M.ATK values for damage, against enemies M.DEF.]
- New skill: Windmaster - Improves M.DEF, M.ATK and ATK by 25% for 5 turns. Allows to use of the spell True Whirlwind. [Wind magic against all enemies. Uses ATK and M.ATK values for damage, against enemies M.DEF.]
Trey: New class "Royal Guardian"
- Has a 25% higher chance to get targeted by enemies.
- New skill: Holy Light Pillar - Light magic attack spell against 1 enemy. Has a 75% chance to blind the enemy.
- New skill: Support From Heaven - Light magic attack spell against all enemies.
- New skill: Light Element Protection - Reduces the light element damage taken of all party members by 40% for 5 turns.
Mira: New class "Ascended Angel"
- Has a 25% lower chance to get targeted by enemies.
- New skill: Mira's blessing - Gives 20% ATK and M.ATK to all party members for 5 turns.
- New skill: Godly Healing - Greatly heals 1 party member. When the target isn't blessed yet, it also adds "Mira's blessing."
Vampire: New class "Dark Executor"
- Allows Vampire to dual wield daggers and whips.
- New skill: Fear Of The Dark - Darkness damage against 3 random enemy. 75% chance to reduce the Darkness resistance of the enemy by 30% for 5 turns.
- New skill: Scary Darkness - High darkness damage against 1 enemy.
- New skill: Black Absorption - Darkness damage against 1 enemy with HP drain effect.
[The idea is that "Fear Of The Dark" can reduce the enemies darkness resistance of enemies, and then the other two skills deal even more damage afterwards.]
Mirel: New class "Wrath of Nature"
- Combines the Sniper and Druid classes. Mirel can now use bows, crossbows, and canes.
- Has a 10% higher chance to get targeted by enemies.
- Increased HIT and CRIT chance.
- New skill: Attacks 1 random enemy twice. Requires a crossbow.
- New skill: Uses nature element magic to power up the attack power of your crossbow against 1 random enemy two times.
- New skill: Nature Element Protection - Reduces the earth and wind element damage taken of all party members by 40% for 5 turns.
[Might allow you to get the legendary of the class you didn't have before. Not sure yet.]
Sandra: New class "Hidden Hero"
- New skill: Sneak Attack - Attack against 1 enemy. Does a lot more damage when the target is blinded and doesn't see Sandra coming.
- New skill: Darkness Element Protection - Reduces the darkness element damage taken of all party members by 40% for 5 turns.
Brad: New class "Courageous Protector"
- Has a 25% higher chance to get targeted by enemies.
- Enhances Brad's magic abilities.
- New skill: Mighty Thunder Fist - Lightning damage against 2 random enemies.
- New skill: Powers up the entire party. Gives +10% AGI, CRIT, EVA, and HIT rate. Causes a little pain.
- New skill: Thunder Element Protection - Reduces the thunder element damage taken of all party members by 40% for 5 turns.
Chiyo: New class "Rainbow Archmage"
- New skill: Firewave - Fire element damage against 3 random enemies. Reduces the targets ATK by 10% for 3 turns.
- New skill: Crosswinds - Wind element damage against 3 random enemies. Reduces the targets DEF by 10% for 3 turns.
- New skill: Water Element Protection - Reduces the water and ice element damage taken of all party members by 40% for 5 turns.
[The idea is to add the fire and wind elements to Chiyo's spells, and make her decent, but not perfect against all elements.]
Elly: New class "Master Hawkeye"
- Adds the new concept of "stances" for Elly.
- New skill: Revolver Stance - Increases ATK, AGI, and EVA by 15%. Allows to use revolver skills. Removes other stances.
- New skill: Sniper Stance - Increases CRIT, and HIT rate by 20%. Allows to use sniper skills. Removes other stances.
- New skill: Triple Shot - Triple attack against 1 random enemy. Requires revolver stance to be active.
- New skill: Properly Aimed Shot - Attacks one enemy with a high damage shot. Requires sniper stance to be active.
- New skill: Scroll of Wet Pain - Used for a water magic attack against 1 enemy. Reduces 10% M.DEF for the rest of the battle.
- New skill: Magic Big Boom Grenade - A big, magical enhanced explosion. Uses Elly's ATK against the opponents M.DEF value.
Ryoko: New class "Superior Support"
- Has a 25% lower chance to get targeted by enemies.
- Significant ATK and M.ATK increase.
- New skill: Unwavering Will - Gives all party members 15% to all stats, and double TP generation for 10 turns.
- New skill: Unleash Full Power - Increases own ATK, M.ATK, and AGI by 50%, but reduces DEF and M.HP by 25%, for 5 turns.
[The idea is to improve her own damage while also giving her a good additional party buff for her role as a surporter.]
Kayelinth: New class "Jade Dragonic"
- Has a 25% higher chance to get targeted by enemies.
- Can use small and large shields now.
- New skill: Fire Element Protection - Reduces the fire element damage taken of all party members by 40% for 5 turns.
- New skill: Jade Power - Earth element attack spell against 1 enemy. Reduces M.HP by 10%. (For the rest of the battle)
[The idea is that long term buffs and debuffs like Kayelinth's Jade Power can be used in boss battles, and then the character can still be swapped out to continue with a different party. This allows to combine the buffs/debuffs of more than just 4 party members.]
I made a new upload for android, version 24.12.26, to solve an issue with missing save files. Updating to this version will make your ol...