A new update is online, but since I had
almost no time to work on the game this week it has no new content.
Instead it mostly contains improvements and fixes:
- Red imps already caught with soul
lanterns can now be catched again. This is to prevent people with
save files from before the last update to miss out on the red imps on
the farm. As with all other monster types on the farm, only up to 3
are visible on the farm no matter how many you catch.
- Lower speed on the city board to make
selecting events easier.
- The warmap not has the option to
reset in order to play it again from the start.
- Small balance changes on the katryx
armor parts.
- Fixed the request quest from the
doctor for Wild Dispel Herbs.
- The warmap now has different music in
the background for the map and strategy parts.
There wasn't enough time to have my
gametester check everything, so if you find any bugs please be so
kind to leave a comment and inform me about it.
I probably won't be able to make much
new content next week as well but afterwards I'll have a lot more
time again. So I thought we could use the time to talk about all the
stuff which I was planning to work on in the near future. Please keep
in mind that this list does not contain everything and is missing
general stuff like new CG scenes and new maps.
- Continuation of the main story line
- More Monsters and events for the
Whisperwind farm
- More about the Windspirit and her
conection to Vampire/Ryen
- Events for the ghostgirl Shey,
Hellhound and Leneth.
- Alternative way to get the CG scene
for Millaine if you decided not to open her box
- Headmaid choices to sleep with side
characters
- More about the noble girl Elina
- Merchant / Spy associations
- Result of your choices during Miras
quest with the Icespirit
- More paperwork on your desk
- Option to set laws and policies for
your kingdom
- Battle with Lace after obtaining the
Katryx Blade
- Event about the friendship between
Kayelinth and Chiyo
- More political meetings with other
countries
- Events with the commander of your old
academy
Please feel free to write in the
comments what you're looking to or what you're not really interested
in.
In the picture above you can see the
design of a monster hall in the top level of your castle. It's
supposed to be similar to the Whisperwind farm and provide housing
made especially for the different types of monsters in the game.
Currently I don't have enough unique monsters to make proper use of
this, so it won't be used for a long time, but once I got more this
is where you'll be able to keep and play with them. :)
Download the newest version at:
Download the newest version at: